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Post by KostaAndreadis @ 03:20pm 23/10/18 | 0 Comments
Which really, is par for the course when it comes to pre-release beta code - and with Fallout 76 this marks the first time Bethesda Game Studios has attempted something of this scale. From server issues to crashes to performance-related glitches, it's all part of the process. Outside of the sometimes wonky frame-rate the Fallout 76 build we got to play recently was impressive.

But still full of the Bethesda jank and sloppiness that can be found in everything from Skyrim to Fallout 4. And tomorrow morning (in Australia) all those who've pre-ordered Fallout 76 will get a chance to check it out from 10am - 2pm. Which is the first beta window for Fallout 76. A timed process that will run up until the game releases, with all progress carrying over, starting on Xbox One.

In anticipation of the beta, Bethesda has posted the following note covering the scope, challenges, and ambition behind Fallout 76.
“We all know with the scale of our games, and the systems we let you use, that unforeseen bugs and issues always come up. Given what we’re doing with 76, we know we’re opening everyone up to all new spectacular issues none of us have encountered. Some we’re aware of, such as areas where performance needs to improve with lots of players. Others, we surely don’t. We need your help finding them, and advice on what’s important to fix. We’ll address all of it, now and after launch."

Interestingly Bethesda refers to the beta as the "starting line" for Fallout 76, which follows on from our own chat with Pete Hines who let us know that the team will be working to shape the game alongside community feedback for many months and even years to come.

bethesda game studiosfallout 76betaxbox one

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