At BlizzCon 2018 we sat down with the team behind the upcoming mobile game Diablo Immortal to talk about bringing the franchise to an even smaller screen.
Talking Diablo Immortal with Blizzard
Plus, of course, plenty of B.O.B. - Ashe’s trusty Omnic sidekick.
Talking Overwatch and the 29th Hero Ashe with Jeff Kaplan
Our in-depth conversation with with Microsoft’s Chris Charla, the head of its indie platform – ID@Xbox.
In Conversation - Talking Indies and More with Chris Charla
We go through the history of Alienware, the rise of esports, and becoming the market leader with co-founder Frank Azor.
Ahead of the Curve - The Alienware Story
Post by KostaAndreadis @ 01:32pm 22/10/18 | 5 Comments
Yeah, quite the headline. But also a cheeky one, so be sure to drop in your favourite Apollo-era moon landing conspiracy theories in the comments. Back in 2013, NVIDIA first used its Maxwell GPU technology to recreate the Apollo 11 moon landing and demonstrate how it couldn't have been staged. And now with the power of the new NVIDIA GeForce RTX 2080 it's brought the demo back.



You can watch the full presentation at the 23:00 minute mark here. Which goes into to detail about the ray-tracing process whilst using an actual Apollo 11 image as a reference point. It's pretty fascinating, even for those that might be of the 'it was all fake man' persuasion.

At AusGamers we recently received out RTX 2080 Ti, which we'll be posting our review of soon, but one thing we've noticed is the complete lack of actual ray-tracing demos to try out. Based on the delayed rollout of the Windows 10 update that enables the technology, we're hoping that NVIDIA release a few demos. And that Battlefield V launches with the tech enabled.



geforce rtx 2080nvidia geforce rtxray tracingapollo 11moon landing





Latest Comments
BladeRunner
Posted 07:39pm 22/10/18
Wake up Sheeple!!!112

image
trog
Posted 07:31am 23/10/18
super interesting! I was about to comment/question about how they deal with light reflecting in vacuum on the moon but they actually deal with this immediately at the 23:00 mark that Kosta mentions.

This is a pretty impressive feat. Real time raytracing is going to be one of those computer things that happen that people just don't even notice really but is a staggeringly impressive feat of computation. I visited Pixar PDI in 1999 and saw some of their rendering facility; it was a simply ludicrous amount of physical hardware - I don't know how much of it could be replaced by just one of these cards but I'm guessing it's a non-trivial amount.
KostaAndreadis
Posted 01:32am 23/10/18
Trog, you visited Pixar in 99? How and why and how was it.... that would have been awesome...

Oh and lol Blade... chalk me up as enlightened
trog
Posted 07:31am 23/10/18
Trog, you visited Pixar in 99? How and why and how was it.... that would have been awesome...
Actually it wasn't Pixar, woops! It was PDI, which was bought by Dreamworks. They did Shrek and Antz and other stuff. I was in LA for E3 and visited an uncle who was living there; he happened to live in an apartment complex with a bloke that worked there (animator IIRC?) and he kindly took us on a tour. Got to see some pre-release work of Shrek while it was still in production and a lot of really awesome stuff like original storyboards
KostaAndreadis
Posted 01:26pm 23/10/18
That's still very cool, especially seeing pre-release work and storyboards and stuff...
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