At BlizzCon 2018 we sat down with the team behind the upcoming mobile game Diablo Immortal to talk about bringing the franchise to an even smaller screen.
Talking Diablo Immortal with Blizzard
For all intents and purposes, Call of Cthulhu should have been amazing. Our full review and dive into madness
Mad About You - Call of Cthulhu Review
We've taken Arthur Morgan and the Van der Linde gang to hell and back. But does the hype bail stack up? We go in-depth to answer that very question...
Ain't no Chicken Feed | Red Dead Redemption 2 Review
We chat with Bethesda's Pete Hines about Fallout 76, the series, and those first moments of Fallout PvP...
Fallout 76 – In Conversation with Bethesda’s Pete Hines
Post by KostaAndreadis @ 02:28pm 15/10/18 | 1 Comments
And that's work in the sense of time, quality, and in the context of the full game. Including one on a train where you had to take out a group of bounty hunters. The revelation of the sheer size and scope of Red Dead Redemption 2 comes from a new interview with Rockstar Games' Dan Houser at Vulture that also reveals that the RDR2 script was over 2,000 pages long and includes the work of over 1,200 actors.

With full motion capture performances for virtually every face in the game, and over 700 with recorded dialogue - with even the smallest roles getting several pages. A staggering amount of work from a writing and capture perspective that involved 2,200 days of motion-capture work - highlighting the fact that Red Dead Redemption 2 has been in active development since 2011. A privilege afforded by the success of the studio's previous games - where Grand Theft Auto V has earned over $6 billion USD in sales.

As Dan notes in the feature, “We’ve poured everything we have into [RDR2]. We have really pushed ourselves as hard as we can.” Which is in reference to the ten Rockstar teams across the globe that have worked on Red Dead Redemption 2. But even with a game of this size, Rockstar cut roughly 5 hours of the main-campaign in the way a movie might excise a few scenes here and there - they either didn't work, felt superfluous, or didn't add anything meaningful to the story.

Red Dead Redemption 2 is out October 23 for PlayStation 4 and Xbox One.



red dead redemption 2rockstar gamesinterviewdan houser





Latest Comments
BladeRunner
Posted 03:01am 16/10/18
I wonder if they will do a GTA5 and completely ignore the Single Player side of the game when it comes to DLC? That pissed me off in GTA5, why make some extra content when you can sell shark cards so people can buy stupid paint jobs for their knockoff cars.
You must be logged in to post a comment. Log in now!