Where we talk about the three Cs: the camera, the control and the combat.
We Chat to The Division 2's Game Director David Kennedy
We play through the neon colours of Far Cry New Dawn, the direct standalone sequel to the events of Far Cry 5
Far Cry New Dawn Review - A New Dawn, A Nuke Day
A spiritual successor to Advance Wars, of sorts, from indie studio Chucklefish.
Wargroove Review - Advance Wars Returns?
Sex, Raids and Rock and Roll Javelins
Anthem - The Big Interview
Post by KostaAndreadis @ 11:14am 10/10/18 | 0 Comments
On December 14, Borderlands 2 VR is set to make its VR debut on PlayStation VR - rebuilt with VR-specific mechanics, controls, and skills. Apparently this version of the game has been in the works since the Handsome Collection of Borderlands games made its way to PS4 back in 2016.

One of the big additions to Borderlands 2 VR is the introduction of bullet-time, or slow-motion in the form of "BAMF Time" (or "BadAss Mega Fun Time"). Once activated it will facilitate a more VR friendly version of combat with the added bonus of being able to dodge bullets and pull of head-shots with ease. A key part of Borderlands 2 VR, all character skills have been redesigned to factor in the new mechanic.

But really though, we just hope that Claptrap is fully aware of the switch to VR - and has a few things to say about it.




borderlands 2playstation vrpsvrvr
Buy now from Green Man Gaming Only GBP£13.99!
(compare all prices)





Latest Comments
No comments currently exist. Be the first to comment!
You must be logged in to post a comment. Log in now!