We've been talking about Assassin's Creed Odyssey for most of the year, but now we've played the final product and while it doesn't favour us in one area, the bulk of content on display is truly something to be marvelled at.
And that area is in high difficulty-level combat. It's fixable and I'm the only silly person I know who plays games this way any more, but I do hope they address it. Everything else, however, is
Greek dressing. Here's an excerpt:
With Assassin’s Creed Odyssey, we get no such high and mightiness with our characters. They’re uncouth and rough. They demand a certain type of respect, even while you’re managing their incredible lines of dialogue and shaping them into the characters you want them to be. Team Quebec has lifted the narrative game tenfold here, which is no mean feat in the wake of Origins, and I’m leaning towards Kassandra as now my favourite character in the series. The choices you make in dialogue options feel like they have weight in much the same way those of The Witcher 3 did, only here you’re building out more of a personal reputation within the game-world, as opposed to playing through an already-established one.
Click here for our full Assassin's Creed Odyssey review
It’s massive, too. Origins was big, but Odyssey is larger in both scale and content as well as in its visual mastery (it looks incredible on my Samsung 65” Curved QLED Q8C). The Mercenaries metagame alone can have you leaving the story path for ages, chasing a different type of glory...