Which BioWare's Casey Hudson describes as follows, "Last week, the Anthem team passed its Alpha milestone – meaning that every part of the game is in, and functioning." Comparing the feeling and energy in the studio to that of when he first joined back during the development of Baldur's Gate.
In relation to the state of Anthen, Casey adds, "It’s a ton of fun to play, and full of engaging character moments and storylines. But it’s also exciting to see people around the office (and at our partner studios) grouping together for adventures in this new world we’ve created. BioWare games have always been about capturing a shared experience – whether through a party of fictional characters or other players – and somehow the idea of players being immersed together in the universe of Anthem makes the setting seem even more real."
From here and until the game's launch in February of next year the focus now shifts to bug-fixing, balancing, testing, and fine tuning. With Casey's post
closing with, "And even though we’ve passed a huge milestone, there’s still a lot to do. So like Haluk says, 'tiiiime to get to work!'"