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Post by KostaAndreadis @ 04:55pm 10/09/18 | 0 Comments
When it comes to action-RPG knowledge and an unbridled love for the genre, our very own Adrian Haas considers himself to be somewhat of a Space Emperor. Lavishly draped in a Purple Space Coat and Orange Space Boots, sorting through piles of, err, space loot for the right medallion or amulet implant. Anyway, with the release of Warhammer 40,000: Inquisitor - Martyr, a 40K-meets-Diablo deal, we sent him on a mission into the world of Space Marines to find out if it's any good.

With the answer being, kinda, sorta, but not really.

Other than a curiosity to see how far you can push your build, there remains little reason to continue playing once you have acquired legendary versions of your chosen gear. There are no armor or weapon sets to find or build, no hidden collectibles to unearth, and no XP to be gained once you hit level 50. Without paragon levels to strive for, and items that cap out at level 40, there is a startling lack of pursuable endgame content. Sure you can level another class, but thanks to the aforementioned imbalances of weapons and skills, and zero differentiation between subclasses, there's very little variety to be found outside established builds.

This, coupled with repetitive map design and uninspired enemy behaviour, provides small cause for replayability.

Click Here for the Full Warhammer 40,000: Inquisitor - Martyr Review

warhammer 40000inquisitormartyrreviewaction-rpg

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