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Post by KostaAndreadis @ 05:23pm 27/08/18 | 3 Comments
In all the right ways. Chalk this one up as one of the most pleasant surprises for 2018, the release of the excellent Dark Souls and metroidvania-inspired Dead Cells. In execution, it's more than the sum of its parts too as it approaches the rouge-like formula in interesting and commendable ways with challenging combat and strategies that change between runs.

Success and your own experience will vary depending on the items and weapons you find. Health and damage bonuses are found and earned during each run, which changes mostly familiar rogue-like mechanics into a robust system that means your arsenal, power, and overall strength can drastically change over the course of a few short minutes. One run you might-even get lucky and find an orange legendary sword right off the bat, which then takes you further than you’ve ever gone before. It’s an exciting approach that invites multiple playthroughs and reinforce that age-old saying of ‘expect the unexpected’ even after playing Dead Cells for several hours.

Click Here to Read Our Full Dead Cells Review



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Latest Comments
Focumba
Posted 09:20pm 27/8/18
rouge-like?
KostaAndreadis
Posted 10:03pm 27/8/18
A term coined by old-school RPGs where in a randomly generated dungeon run there was permadeath meaning you had to restart from scratch. Roguelight or rogue-light is a version of that but stuff carries over - XP or some form of currency to buy upgrades for your next character or life.
Focumba
Posted 06:59am 28/8/18
I see you fixed the make up reference, well done.
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