At Gamescom we took in the behind-closed-doors 50-odd minute live gameplay demo of Cyberpunk 2077. A game that already lives in a mythical stratosphere of "should this kind of game even exist?", and while it was largely the same as E3's demo, enough was different for us to look at it from a different angle.
And then ask: "Is this the legit Second Coming of gaming?" -- Here's a snippet of our *kind of* answer:
To say the game is multi-layered is almost an understatement. It’s a dense, multi-faceted experience that almost transcends the concept of a ‘videogame’, despite the studio steadfastly referring to it as a traditional open-world action-RPG. And despite it being based on a Pen & Paper series, what they’ve done here from both a visual and life-systems perspective is beyond next-level. And it's because of the presentation, and how complete it presents that we’re getting concerned about the minor things above -- the suggestions of world interactivity, its everlong reaction to you, and how branching and dynamic it all gets sort of seems, well, impossible.
Click here for our in-depth look at our second viewing of Cyberpunk 2077.
Posted 06:47am 24/8/18
Posted 05:45pm 24/8/18
Posted 07:34pm 24/8/18
Cyberpunk 2077 is one of the few special games I am looking forward to with an almost childlike fervour. Last one was GTA V PC version and it didn't disappoint. Due to the limited release of content all articles I'm reading seem to of a very standard preview-like nature (game is good, some parts aren't, maybe they'll be fixed) which suits me because for story driven games I like to go in with as little knowledge as possible.
Just out of curiosity, what mission were you referring to in Witcher 3? The one with the gravehag you track to the hut and then lure out with the skulls back at the graveyard?
Posted 10:55pm 24/8/18
If Cyberpunk is a Sci-Fi version of that, sign me up!
Posted 04:39am 25/8/18
Posted 07:58am 28/8/18
f*****g awesome