At Gamescom we took in the behind-closed-doors 50-odd minute live gameplay demo of Cyberpunk 2077. A game that already lives in a mythical stratosphere of "should this kind of game even exist?", and while it was largely the same as E3's demo, enough was different for us to look at it from a different angle.
And then ask: "Is this the legit Second Coming of gaming?" -- Here's a snippet of our *kind of* answer:
To say the game is multi-layered is almost an understatement. It’s a dense, multi-faceted experience that almost transcends the concept of a ‘videogame’, despite the studio steadfastly referring to it as a traditional open-world action-RPG. And despite it being based on a Pen & Paper series, what they’ve done here from both a visual and life-systems perspective is beyond next-level. And it's because of the presentation, and how complete it presents that we’re getting concerned about the minor things above -- the suggestions of world interactivity, its everlong reaction to you, and how branching and dynamic it all gets sort of seems, well, impossible.Click here for our in-depth look at our second viewing of Cyberpunk 2077