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Post by KostaAndreadis @ 03:21pm 21/08/18 | 1 Comments
With brand new GPUs the GeForce RTX 2080 Ti and GeForce RTX 2080 becoming available on September 20. Based on the new NVIDIA Turing architecture and the NVIDIA RTX platform, which blends real-time ray tracing and AI capabilities, the new cards are reported to provide six times the performance over previous cards in addition to native 4K HDR gaming at 60 frames per second for all titles.

A GeForce RTX 2070 is also due in October - with pre-orders open for all Founders Edition cards now via NVIDIA. What's interesting is that the 2080 Ti edition will also be available from day one, with pricing listed below for all three GeForce RTX 20 cards.

  • GeForce RTX 2080 Ti - Founder’s Edition: $1,899.00 AUD
  • GeForce RTX 2080 - Founder’s Edition: $1,199.00 AUD
  • GeForce RTX 2070 - Founder’s Edition: $899.00 AUD

“Turing opens up a new golden age of gaming, with realism only possible with ray tracing, which most people thought was still a decade away,” said Jensen Huang, founder and CEO of NVIDIA. “The breakthrough is a hybrid rendering model that boosts today’s computer graphics with the addition of lightning-fast ray-tracing acceleration and AI. RTX is going to define a new look for computer graphics. Once you see an RTX game, you can’t go back.”

Which means spec-wise the new cards from NVIDIA are a little different in that the GeForce RTX 2080 Ti is capable of 10 GigaRays/sec and 78T RTX-OPS of Ray-Tracing performance. With those numbers dropping to 6 GigaRays/sec and 45T RTX-OPS for the RTX 2070. Also with the AI capabilities this also means games that support the new Deep Learning Super-Sampling (DLSS), a technology that applies deep learning and AI to rendering techniques, will look better than ever. It's a fascinating new direction for NVIDIA that has apparently been 10 years in the making.

So, comparing specs to the Pascal-based 10 series doesn't really work with the only real like-for-like comparison being the new 11 GB of GDDR6 memory on the RTX 2080 Ti. In fact it all sound a little futuristic, in the best possible way.
  • New RT Cores to enable real-time ray tracing of objects and environments with physically accurate shadows, reflections, refractions, and global illumination.

  • Turing Tensor Cores to perform lightning-fast deep neural network processing.

  • New NGX neural graphics framework integrates AI into the overall graphics pipeline, enabling AI algorithms to perform amazing image enhancement and generation.

  • New Turing shader architecture with Variable Rate Shading allows shaders to focus processing power on areas of rich detail, boosting overall performance.
  • New memory system featuring ultra-fast GDDR6 with over 600GB/s of memory bandwidth for high-speed, high-resolution gaming.

  • NVIDIA NVLink, a high-speed interconnect that provides higher bandwidth (up to 100 GB/s) and improved scalability for multi-GPU configurations (SLI).

  • Hardware support for USB Type-C and VirtualLink, a new open industry standard being developed to meet the power, display and bandwidth demands of next-generation VR headsets through a single USB-C connector.

  • New and enhanced technologies to improve performance of VR applications, including Variable Rate Shading, Multi-View Rendering and VRWorks Audio.

  • Of course new technology is just that without support from developers and games, but we won't have to wait long to see the results of real-time ray tracing as both Shadow of the Tomb Raider and Battlefield V will support the technology and take advantage of the new GeForce RTX 20 series.

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    Latest Comments
    Posted 01:19am 22/8/18
    I hope that there is more competition in the works from AMD and that the future Intel stuff is good as well, new innovations are great, hell, we all love new tech! but I still can't afford to upgrade every cycle, the competition helps the customer!
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