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Post by KostaAndreadis @ 01:59pm 20/08/18 | 0 Comments
At QuakeCon 2018, Bethesda Game Studios was on hand to talk at length about its next release – Fallout 76. We were on hand with a notebook ready to jot down the seemingly countless number of new revelations that came from the presentation. Here's a summary of everything we learned.

The Perk Card system being implemented in Fallout 76 sees another revamp to the Perk system as found in Fallout 4 and the almost complete removal of the separate skill-point system as found in Fallout 3 and earlier games. Instead perks and skills are tied directly to Perk Cards which can be equipped and assigned to any of your current available S.P.E.C.I.A.L points. In fact, Perk Cards are tied directly to these points, so if you were to add a point into Strength after leveling up that means you would now have another point for an additional Strength-based Perk Card to fill the slot. This adds a layer of deck-building to character customisation with Perk Cards themselves coming in various flavours, rarity, and costs. Every five levels players earn a card pack too, one that comes with actual in-game bubble-gum that can be chewed, containing random Perk Cards.

Click Here to Read Fallout 76 – Perks, Mutations, and Everything We Learned at QuakeCon

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