Which is pretty big news. He was instrumental in the creation and internal distribution of EA's outstanding Frostbite game-engine. His place within DICE and across Battlefield and other projects cannot be denied, however, given the current thread of games coming out of the company and its more recent turmoils around Visceral, Star Wars and the backlash against a Battle Royale mode in Battlefield V, it might be the right time to move on.
EA's CEO, Aussie-born Andrew Wilson addressed his departure
in a note to EA as a whole. Here's a snippet:
Patrick has been a trusted business partner and a great friend, and his inspiring leadership has had an outstanding impact on EA. As an integral part of the management team for many years – including as head of Worldwide Studios and, most recently, Chief Design Officer – he’s been an agent of change and transformation. From his early vision for Frostbite, which has now become a cornerstone for our technology strategy, to being a champion for Players First experiences, Patrick has always ensured we put creative at the center of everything we do. He has also been unwavering in his commitment to building our pipeline of amazing new games to come, and his fingerprints will be on the experiences that we bring to players well into the future.
We wish Patrick the very best in his next life adventure, and we thank him for his many significant contributions.
It should be noted, as highlighted by Kotaku
, that Söderlund is walking away from a salary most of us can only dream of. Last year he reportedly made AUD$66.7 million (US$48.3 million) and was handed a AUD$27.6 million (US$20 million) bonus in an effort to keep him around -- meaning he'd likely been wanting out for at least a little while.
It will be interesting to see where he goes, but also how EA moves forward into the future. It's no secret this is one of their quietest years in terms of release output, and coupled alongside Casey Hudson's recent update
, and EA's back-flipping on Loot Boxes
and apologies around a lot of business practices, there's a lot of work ahead for the long-time gaming publisher and developer.