Somewhere Deep in the Caribbean…
Return to Monkey Island Review
Forspoken from Luminous Productions might be something of a sleeper-hit this year, here's why!
Hands-On with Forspoken - Magical Parkour Engage!
Game Director Aaron Keller on the new live service model and Seasonal update
Overwatch 2 - Blizzard on How it Will Keep the Updates Flowing
A look at the new free-to-play Overwatch 2 and what to expect with Season at launch.
Overwatch 2 Battle Pass, New Hero Unlocks, and Seasons Explained
Post by Steve Farrelly @ 09:56am 06/07/18 | 2 Comments
We spoke with The Division 2 game director Mathias Karlson and deep-dove on a number of topics around their forthcoming sequel, kicking off with the obvious: "what did you learn from mistakes with the first game, and how have you applied them to development this time around?"

To which he professionally and calmly replied: "Your mamma!". Okay, he didn't really. Here's what he actually said:
“I think it's been... it's fantastic fun; a fantastic learning experience,” enthuses The Division 2 game director Mathias Karlson. “Launching Division 1, keeping it healthy; growing... this one [The Division 2] was [in development for] more than two years, so there’s been a wealth of learning from that. [So we’ve focused on] everything: making sure there's enough [content] for people to engage with given their type of... what type of player they are, how they like to play and engage the game; everything from solo up through to groups. And also how much time they put in.”
Click here for our full The Division 2 interview feature with game director Mathias Karlson.




the division 2game directorinterviewubisoftmathias karlson





Latest Comments
infi
Posted 11:33am 06/7/18
I was a big fan of The Division but the end game is very limited and repetitive, so I got bored of it. I think their world needs to be bigger with more content.
Steve Farrelly
Posted 11:38am 06/7/18
That's what Mathias and Ubi have said Div 2 is. Out of the gate, there's, like, 20% more content than the first game and it's built with all the lessons from the first game in mind. Then they have three major content drops coming everything three months post-release to keep the game fresh and full.

Big promises, but what I saw and played was leaning in that direction.
Commenting has been locked for this item.