The next-generation of videogame graphics will be defined by real-time ray-tracing. From Cyberpunk 2077 to Dying Light 2, we go through the ray-traced games on the horizon.
Real-Time Ray-Tracing and The Next-Gen Games We’ll Play
Hideo Kojima's latest looks wonderful running on a modern PC rig, and it's still as weird and strange and alluring as ever.
Death Stranding on PC - A Stunning Odyssey
From mash-up to sampling to festival culture and dance music, Harmonix’s latest puts player choice and expression front-and-centre.
FUSER - Harmonix Sets its Sights on Festival Lights
The latest June 2020 quarterly update on Diablo IV is a treasure trove of new info, so let’s break it down.
Diablo 4 Update – Open World, Events, Legendary Gear, and More
Post by KostaAndreadis @ 03:31pm 29/06/18 | 0 Comments
Space cowboy and StarCraft veteran Jimmy Raynor was one of the very first heroes to join the Nexus in Heroes of the Storm, which means his rework is very welcome news for Heroes fans. Same goes for Azmodan, or Azmodunk, which thanks to not really being all that powerful end-game wise has seen the Diablo villain missing from most competitive play.

Well, not anymore. As the reworked Azmodan looks to rectify things by making his abilities and strength grow over time, kind of like his Diablo cohort The Butcher - where the more he hits enemy minions and other heroes his damage gets buffed. Which is only fitting for one of the Lords of Hell.

Check out the below preview that goes over the major changes coming.



As for ol' James Raynor, the rework is more streamlining to suit as auto-attack style of play. As detailed in the video below, the changes to self-healing and bonus damage shots should make Raynor a go-to hero once again.



The reworks for both Azmodan and Raynor don't have a specific release date as of yet, but are both expected to drop sometime in July.



heroes of the stormherochangesazmodunkraynor





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.