A challenging and thoughtful experience where lateral thinking and classic Nintendo game-design come together.
Raiders of the Lost Star - Captain Toad: Treasure Tracker Review
We chat with The Division 2 game director, Mathias Karlson, and talk about lessons learnt post-epidemic!
Interview: The Division 2 Does Away with Divisive Game-Design
Set in the 1980s, during the later stages of the Cold War - Phantom Doctrine brings the art of espionage to the world of turn-based tactics.
With Phantom Doctrine You’ve Got XCOM in the Cold-War Era
Post by KostaAndreadis @ 02:53pm 15/06/18 | 0 Comments
2015's Mad Max was an open world action title developed by Avalanche Studios, who is currently hard at work developing RAGE 2 with id Software. With both titles sharing somewhat similar premises - in that each is based on a post-apocalyptic vision of the world. At a recent hands-on event in Sweden we posed the question to id Software's Tim Willits to find out if there was any cross-over or overlap in design.

"We're trying to be really careful," Tim explained. "Because when you're working with a developer that made a Mad Max game and you have a post-apocalyptic game you need to be very careful." Of course with the setting and the existence of the original Rage it was hard not to see the similarity or wonder if things like systems and vehicle design would carry over. "I came here years ago after they finished Mad Max," Tim adds. "Some of the cars looked just like the cars out of Rage. One of the guys walked up behind me and said, 'Yeah, we were going to take that down before you got here.'"

But, as the same team that created Mad Max is hard at work on RAGE 2, unintentional or not there will be some element that creeps into the world. "I mean all the folks here are pretty smart," Tim concludes. "All the artists. And we're really careful about stuff like that. But, there's spirits. Spirits are afloat in the world."

For more on RAGE 2, check out our recent hands-on preview.

rage 2id softwareavalanche studiostim willitsmad max

Latest Comments
No comments currently exist. Be the first to comment!
You must be logged in to post a comment. Log in now!