At QuakeCon 2018 we had the chance to sit down with id Software's Marty Stratton and Hugo Martin to chat about DOOM Eternal.
Talking DOOM Eternal with id Software
At Gamescom we went hands-on with a new PvE addition to For Honor that offers up a shortened, yet visceral experience.
For Honor’s New Arcade PvE Mode is Bite-Sized Fun
At QuakeCon 2018 we got the chance to both go hands-on with id Software and Avalanche Studios' Rage 2 and then speak to Tim Willits
Rage 2 – Gameplay Capture and Talking to id Software
After getting banned and then un-banned in Australia, the long-awaited We Happy Few has finally been released. But, was the wait worth it?
We Happy Few Review - Frustration and Joy
Post by KostaAndreadis @ 03:56am 13/06/18 | 0 Comments
Before the craziness of E3, there was the craziness of a Secret Squirrel catch up with Avalanche Studios in Sweden for a deep-dive on Rage 2. AusGamers' newest recruit, Louise Alexandrou, took up rebellious duties to fly halfway across the world and give us a first-hand look at just how the chaos-simulator-in-open-worlds-kings, Avalanche Studio, have handled an id property, in their own way.

Here's a snippet:
Touring Avalanche Studios was a true gamer’s delight. The walls adorned with chunky framed prints of games gone by, room after room filled with arrays of desks, monitors showing motion capture editing and concept artwork pasted on the walls. Vibrant drawings and colour palettes, the first forms of maps and sketchy outlines of bizarre hulking creatures, turrets and vehicles. Avalanche had an almost tangible hum of proud, behind-the-scenes energy. With all hands working towards fleshing out the sort of vast open worlds we all enjoy at home.

Tim talked us through some of the key points of the sequel, powered by Avalanche’s proprietary Apex Open-World Engine. Previously utilised in the Just Cause and Mad Max games, it has now been fine tuned, improved, and modified to support id-style indoor areas and fast combat. RAGE 2 has been designed from the ground up to embrace the non-linear exploration and progression that we’ve seen in Avalanche Studios titles in the past. Tim’s excitement rose several notches when he revealed that RAGE 2 boasts no loading screens, in their place a seamless open-world.
Click here for our full, in-depth Rage 2 pre-E3 preview.



e3avalanche studiosrage 2idhands-onpreview





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