A look at Stay in the Light, from one-man studio Sunside Games. Designed specifically for NVIDIA GeForce RTX graphics cards.
Stay in the Light – Indie Horror Powered by Ray-Tracing
198X is endearing, and how it presents a compilation of sorts of an era is something that leaves a positive if not lasting impression.
198X Review - Coming of Age in the Arcade Era
We sit down with Blizzard to discuss the creation of its visually striking new zones – Nazjatar and Mechagon.
From Concept to Screen – World of Warcraft's Rise of Azshara
Techland's next parkour leap into Dying Light takes 'post-apocalyptia' to a new level as we explore...
Dying Light 2 - Renaissance Mad Max
Post by KostaAndreadis @ 01:36pm 11/06/18 | 0 Comments
After a performance by Andrew W.K. at the Bethesda E3 briefing, both id Software and Avalanche studios stepped out to present an extended look at Rage 2 gameplay. Set in the aftermath of an asteroid wiping out most of humanity the post-apocalyptic shooter presents fast, fluid, and explosive action.



Launching in 2019, RAGE 2 combines id Software’s shooter pedigree and Avalanche Studios’ open world prowess to offer players the best of both worlds. As Walker, the last Ranger of the wasteland, you’ll traverse diverse landscapes using an array of powerful weapons and unique Nanotrite abilities to defeat ferocious factions, massive mutants, and the oppressive rule of The Authority.


From the open world driving to the athletic movement and meaty shooting (the punchy bullet sounds are wonderful), Rage 2 is shaping up pretty nicely. No word if it will offer co-op outside of single-player. Though there is a very cool special edition coming that features "the mountable head of Ruckus the Crusher", where "the lovable half-dead mutant will live on your wall, singing songs and telling tales of his life on the wasteland".

Check it out.



Rage 2 will be out 2019.





rage 2bethesdae3 2018gameplay





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.