In that by changing all menu navigation, including frame customisation and foundry stuff, to rely almost entirely on a Virtual Mouse - well, seasoned players found themselves wrestling with a much slower system. And getting frustrated. One such, player, Our very own Adrian Haas - who has put together a piece on the changes, and well, why they don't work. Yet.
And that's yet because the developmes have already hot-fixed and re-added a few key things - like shortcut buttons. You know, the essentials.
In some areas of the game the new control scheme has become slow and painful to use. And it's especially unintuitive when it comes to modding weapons and frames. In the previous iteration of this interface you would simply click on a mod, then click the slot where you wanted it placed. Now you have to drag the cursor with the left stick to your mod, then hold A and simultaneously drag it to it's desired slot for placement. Talk about awkward. It feels like the idea came from that one person, who obviously doesn’t exist, that pauses a heated game of StarCraft to plug in an Xbox One controller so he can select units and micromanage ability use with an analogue stick and a couple of buttons.
Click Here to find Out Why Warframe’s Major Console UI Overhaul Isn’t Exactly Great… Yet