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Post by KostaAndreadis @ 04:51pm 01/06/18 | 0 Comments
A fun and exciting premise doesn't automatically translate to great experience. That being said the idea of a top-down Zelda-like action-RPG where you play a shopkeeper that needs to explore and complete dungeons in order to fill shelves with new stock is an awesome one. Thankfully, Moonlighter has the design to back it up.

That, and it's a great action-RPG to boot.

One reason, of many, that adds considerable weight to its success comes down to the simple fact if you were to subtract the shopkeeper stuff and view it from a dungeon perspective – Moonlighter still works. From the top-down perspective to the old-school Zelda-like layouts where you traverse through rooms descending deeper into more difficult levels to reach the boss - the progression of the action itself is sound. The combat has a great feel, the animation exceptional, and both enemy variety and design feel spot on. But what happens when you take a well-executed action-RPG and then add in the potential motivation that you’re simply there to find new and potentially exotic items to sell? Well, you get a literal game-changer.


Click Here to Read Our Full Moonlighter Review



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