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Post by Steve Farrelly @ 01:09pm 01/06/18 | 6 Comments
I tried as hard as I could to find fault with Villa Gorilla and Team 17's Yoku's Island Express, but I just couldn't. It's absolutely perfect on every front: from its charm to its inspired level-design, this little dung beetle pinball/platformer mashup is the sort game-design dreams are made of.

Don't believe us? Here's a snippet from our review:
Yoku’s Island Express, in everything it presents to the player, couldn’t be more perfect. Its art, its silly premise, its characters, its progression system, its modes mashup, its level design… Science, that level-design -- everything is perfect. Describing the game is a bit difficult, but imagine a side-scrolling platformer-adventure game with quests, friendly characters and fewer bosses. Now, throw in physics and pinball, specifically in how you not only traverse the game-world, but also tackle ‘dungeons’, and you’re kind of on the right track. From an art perspective, and taking nothing away from the team that did this, the traditional Nintendo-era Rare influence is plainly obvious. But also charming to a fault.

Fault. I can’t find a bad thing to say about Yoku’s Island Express. It’s a layered experience with charm coming out the wazoo. It’s short, but given the type of game it is, that’s not really an issue. That charm oozes from the basic setup: you’re a dung beetle named Yoku heading to Mokumana Island to become their new postmaster. Posterodactyl, the current postmaster, has just had enough and needs a change of scenery. He’s been so fed up, he’s even been sitting on undelivered packages alongside the regular mail. But he doesn’t care because you’re here now to take over, and this deceptively large game-world is full of little critters who need both their mail and, invariably, the sort of help only you can give.
Click here for our Yoku's Island Express review.




reviewyoku's island expressteam 17





Latest Comments
notgreazy
Posted 04:11pm 01/6/18
But is it worth the ~$25AUD?
reload!
Posted 06:45pm 02/6/18
10/10... prolly worth xd
trog
Posted 10:35am 03/6/18
Looks suitable for children?
Steve Farrelly
Posted 12:31pm 04/6/18
It's a cutesy title, for sure, but that's just part of its charm. Nothing wrong with colours, Dave :)

And yeah, worth the $25AUD especially if you plan on 100%ing it
notgreazy
Posted 01:41pm 04/6/18
It's a cutesy title, for sure, but that's just part of its charm. Nothing wrong with colours, Dave :)

And yeah, worth the $25AUD especially if you plan on 100%ing it

What if you enjoy just playing the game to a reasonable level at reasonable difficulty?
trog
Posted 08:54am 05/6/18
It's a cutesy title, for sure, but that's just part of its charm. Nothing wrong with colours, Dave :)
nono was a genuine question - trying to find some games I can play with some kids in my family that are now old enough to get the hang of things a little more complicated than just point'n'click mobile games
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