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Post by Steve Farrelly @ 11:58am 01/05/18 | 0 Comments
In speaking with Kotaku Splitscreen, God of War director and new game-design god to me, Cory Barlog, has revealed he -- in his head -- has a five game release roadmap set for the 'rebooted' God of War.

And seeing as this God of War took the studio five years to make, Splitscreen's Jason Schreier rightly asks if that's a 25-year plan.

"No," snaps Barlog humourously. "I want to figure out how to make these things faster, man.

"I think this one — a big portion of the five years was, we had to start from scratch. We had a core engine but we really redid a lot of stuff. The previous God of War games, when we went from God of War 1 to God of War 2, the core engine was there. And aside from the fact that the combat design team told me, ‘We’re just gonna do a little rewrite of the combat engine—don’t worry, in a couple of months we’ll be back online.’ A year later, we finally built our first character on God of War 2. It was the most stressful time ever, because they kept saying ‘Just another month’—it’s like doing construction on your house. ‘Don’t worry, another week, another week.’"

The whole read is actually pretty good, or there's a stream of the actual conversation you can listen to. And while there are a lot of spoilers here, the fact there's a longer plan for the new series in the pipeline is simply awesome, because we need more games of this nature. And in case you haven't read our review to learn just why I'm gushing so hard over this news, click here.

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