The GeForce RTX 4060 is out this week, and NVIDIA let us check out the new mainstream GPU early to see what DLSS 3 brings to Cyberpunk 2077 and the still-gorgeous Night City.
Post by KostaAndreadis @ 12:11pm 11/04/18 | 0 Comments
Retribution, the new PvE co-op mission live now in Overwatch finally delivers on the promise of fun story-based content. At a preview event last week at Blizzard HQ we were lucky enough to go hands-on with the new mission and speak with some of the talented people behind the scenes.
“There's just a lot of what we would probably call heavy handedness in Uprising,” Matthew Hawley, Lead Game Producer on Overwatch tells me. “We've tried to be a little bit subtler with Retribution. I think by its nature, Retribution's a little bit more run and gun so you have player interaction as the action. Which has helped us to better tell the story rather than maybe some of the more heavy-handed moments in Uprising.”
Not that it was designed to be the Overwatch equivalent of a campaign mode. The nature of it being a limited-time event meant that it was fine to play through a few times but wasn’t something that you immediately missed.
Little did we know though that whilst we were all experiencing Uprising for the first time, Blizzard were hard at work on a new bit of story content – Retribution. A new co-op mission that would take all the lessons learnt from Uprising, and offer a faster, leaner, and more exciting co-op experience. After the initial tests with the horde-like Junkenstein’s Revenge from the first Overwatch Halloween Terror event, to the experiment in objective-based co-op mission design that was Uprising, it seems like that old saying is true. In that third time’s the charm.