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Post by KostaAndreadis @ 03:18pm 06/04/18 | 0 Comments
Hopefully soon. But, I'm starting to get the impression that the launch version of Sea of Thieves experience was meant to be the full experience for several months - if not the first year. That being said, so far Rare's communication with Sea of Thieves players has been exceptional. Responding to issues and fixing them in a timely manner. But, there's one subject where they've been strangely quiet.

In the most recent update from earlier today, to combat griefing Rare has doubled the distance for ship re-spawns. As to minimise the same people attacking over and over. Also the studio is working hard to decrease spawn-killing, which happens when you camp someone's ship and kill them over and over. Scuttling from within the Ferry of the Damned is possible - so this option will be highlighted to players once they die.

Both great updates.

Also being looked into, brig abuse. And adding an option to only group up with people that have a microphone. The team is also looking into adding an option to select language down the road too.

But, perhaps the most vocal feedback both critically and from the community has focused around content. Or the lack thereof. Our review, highlights the repetitive nature of the progression system in addition to the limited number of cosmetics currently available to purchase in-game.

Both systems that need a major overhaul - and quickly too.

Prior to release Rare touched on the post-launch plans for Sea of Thieves only briefly, mentioning that things like new factions and micro-transactions in the form of pets were both on the cards. In today's update, Executive Producer Joe Neate notes,

We hear and understand that people are keen to understand what our plans are for updating Sea of Thieves, beyond the top experience fixes. We are currently in the midst of adjusting our roadmap based on feedback we have received since launch, with a ton of planning meetings continuing through this week. We plan to release a video next week updating everyone on how we plan to evolve Sea of Thieves moving forward. We totally understand that people want to see this ASAP, but the critical thing here is to have the right plan that allows Sea of Thieves to grow in the right way.

Which sounds like, Sea of Thieves as it stands today wasn't going to change for quite sometime - and that content in the traditional sense was perhaps an afterthought. Of course that's me reading into it a bit too heavily from the perspective of someone that loves the core Sea of Thieves experience. Everything from the ship handling to the water physics to the music and lighting - it's all amazing. But after several years of development I can't shake the nagging feeling that Rare might not be fast enough to address and add the variety that Sea of Thieves sorely needs.

Then again, the fact that Rare are adjusting plans based on player feedback so soon after launch is impressive. I'm hoping I'm wrong, and that next week the content roadmap make us all breath a sigh of relief. We'll definitely update you once planned content is revealed - and in the meantime will offer up some of our own ideas for short and long-term things that we'd love to see.

sea of thievescontentrare

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