Where it also became the "fastest-selling first-party new IP of this generation". With over a million players on launch day and an audience that now sits at over two million pirates sailing the high seas. Sea of Thieves is also the best-selling first-party title on Windows 10, with both milestones hit without factoring in Game Pass subscriptions.
Which is currently the most affordable option for playing the game on Xbox One. The announcement comes as part of a post from Rare
studio head Craig Duncan thanking players for their support.
As the sun sets on week one, the team at Rare wanted to say thank you to all the players who have joined us adventuring in Sea of Thieves.
Since launching on March 20, we have seen an incredible number of people from around the globe playing and enjoying the game, which has led to some humbling early momentum. We have watched amazing stories unfold with a number of players working towards becoming our first Pirate Legends.
The stats don't stop there as over 100,000 streamers have broadcast their Sea of Thieves adventures with over 10 million hours watched. The communal aspect of the game has also led to over 400,000 players actively joining Xbox clubs to find new friends and crew mates.
As per our review
, we definitely dig Sea of Thieves. From a pure technical standpoint it's an amazing experience simply sailing around the ocean. But, no doubt there's room for more as the current progression loops is lacking. On that note, Craig closes out the post with:
We have been listening to your feedback, so please stay tuned for an upcoming update where we will talk about what we have heard from the community and how Sea of Thieves will evolve based on our vision and player feedback.
Which we're definitely keen to see.