We've been playing Far Cry 5 for the past little while, and have also had premium developer access to the game for the better part of the past two years. So when we say this is not just a very good Far Cry, but one of the better ones, well you should probably listen up.
And no, we're not yelling at you. We just want to make sure you're not missing out on the absolute chaos that is Far Cry 5 -- chaos you're right in the absolute thick of, and it's glorious. Here's why:
The changes here aren’t all that drastic either. Towers are gone. You’re not a voiced character anymore. You can be either gender. Support AI is back, only now as a bigger roster. And you can have your own dog, or bear. Honestly, it’s barebones, but how they’ve let the game play the player is the best part. I mentioned earlier that this is a chaos simulator, and that plays out moment to moment. Even if you’re trying to just trigger the next quest or side-mission, the game’s systems will come for you. But what this chaos does is push the player to look at the more uniform side of the game. Because Far Cry 5 is actually pretty difficult. So you’ll need to use that loot; use that money you keep finding. You’ll need to upgrade your weapons to reflect your playstyle and you’ll need to use those liberated towns and characters to your advantage.
Click here for our full Far Cry 5 review
And it’s honestly the only way Ubisoft Montreal could have handled their liberated gameplay experience. Tone sets up a lot of what this Far Cry is about; dark, realistic (at times), gritty, on-the-nose (at times); justfied -- this is first-person GTA done better than GTA because of its over-the-top nature. If you consider all of the big-bads and crazies in the Far Cry series before, and roll them all up into a single, tonal theme for a game, that’s what Far Cry 5 is. It’s silly. It’s fun. It’s brutal. It’s scary. It’s lost and found, both at once. And in many ways, because of all of this, it’s also America.