Recently we had the chance to sit down with Katrina Garsten, a producer at Obsidian Entertainment working on Pillars of Eternity II: Deadfire, to talk about the upcoming RPG. Which is due to be released early next month - April 3 to be exact.
“We've known from the beginning that we wanted to make Pillars II look as awesome as possible,” Katrina tells me. “We've introduced a lot of cool tech and we've upgraded Unity. One of my favourite things that we’ve added, is that we're now able to cast shadows from 3D objects onto our 2D environments. And they cast realistic shadows which just makes everything look incredible. There's also several little things that we've added, like birds and fish and tiny things that kind of combine with each other to make the experience that much more exciting.”
Click Here to Read Our Full Pillars of Eternity II: Deadfire Interview
Which then extends to the bigger scope and size of Pillars of Eternity II: Deadfire, a sequel that very much lives up to the expectation of more across the board. Improved visuals, a bigger story, more relevant and meaningful narrative choices. And a sea change.