But sadly, we're still waiting on Xbox One X enhancements. With Cities: Skylines being the sort of game that would definitely benefit from a higher resolution and frame-rate to handle a bustling city. Anywho! As per the headline, yes mod support has come to the console version of Cities: Skylines.
Like with the PC release, mod content will appear in a separate menu, created by the Cities: Skylines community, and totally free. Melbourne-style trams baby!
“Mod content is one of the core features that Paradox fans have come to expect from our games, and we’ve always valued our users’ creativity as one of the best parts of our community,” said Sandra Neudinger, Product Manager at Paradox Interactive. “We’ve been working together with Tantalus to see if there was a way to bring mods to our console players that was as enjoyable as it has been on other platforms, and with help from the Xbox team, we’re ready to let our fans give mods a try in Cities: Skylines. If things keep going well, we’re eager to see which mods may appear in the future as we keep testing and working on this content!”
A separate Content Creator Pack will also be available next month which will offer commisioned buildings by some talented modders as part of the Season Pass. No word yet if the PS4 version will get the same treatment.