Post by KostaAndreadis @ 03:09pm 03/02/18 | 11 Comments
Where we continue our countdown of the best videogame soundtracks of all time, bringing you numbers 30 through 21. Once again this batch covers a wide range of genres, platforms, and time periods. From the arcade scene of the mid-1980s through to two examples of classic first-person experiences - one on PC and one for consoles.
Composer(s): Derek Duke, Jason Hayes, Glenn Stafford
When it came time to record the soundtrack to the classic sci-fi RTS (real-time strategy) game Starcraft, clearly no one at Blizzard told the musicians to turn down the reverb. In fact, if someone did bring it up the response would have been something along the lines of “Dude, we’re in space. We need as much reverb as we can get. Because if they can’t hear you scream they sure as hell aren’t going to hear my guitar. Unless we pump up the reverb of course.” Which is a good thing too, because the very clear overuse of reverb, seemingly added and then re-added to every instrument, is what gives Starcraft its unmistakable sound. And when you add in the wonderful acoustic guitar melodies, synth work, and orchestral flourishes, it’s no wonder Blizzard has a reputation for creating peerless and iconic music for its games.