Post by Steve Farrelly @ 02:58pm 24/01/18 | 13 Comments
A day I've specifically been waiting a while for has finally arrived -- Unknown Worlds' Subnautica has finally launched proper. And to celebrate this event, the developer held a release dealie at the Monterey Bay Aquarium in California, where they debuted a new cinematic launch trailer and 10 minutes of brand new, final release gameplay footage.
You can check out those videos below, but for the Xbox players out there, the studio has offered an update on how that release is shaping up:
At about 6.30pm PST today (around midnight across Europe), we are releasing an update on Xbox One that brings the Xbox version of Subnautica very, very close to the launch version on Steam. Even though Subnautica has not technically ‘launched’ on Xbox One, Xbox players still have all the latest goodies that Steam players do.
We want to take more time with the Xbox One version of Subnautica, because we don’t think performance and stability on Xbox One are up to the standards of a released title. We also want to take the time to add more Xbox-specific features.
We aren’t sure when we will ‘launch’ on Xbox One, but we will be working hard on doing so as quickly as possible. In the mean time, please enjoy all the features, bug-fixes, and performance enhancements in today’s update.
Posted 09:56pm 25/1/18
Posted 10:51pm 25/1/18
Posted 01:53am 26/1/18
Posted 11:01am 28/1/18
It's a survival game that has achievable goals in a reasonable time, it isn't grindy either.
This game has legit scared the s*** out of me on several occasions, I play in hardcore mode for this reason.
I could only imagine that emotional hook would be stronger again with VR, even the crappy/average VR it supposedly has.
It was never built for VR, it's apparently sort of just 'taked' on, however the devs concentrated primarily on developing the game, killing bugs and making it an overall very solid game. I read that the devs are intending to work on improving the VR experience now that it has reached a release status.
It's also not one of those games that wasn't fully baked when they hit release.
Bravo to the developers who did an exceptional job with engaging the community and having an open display of their development progress from very early on, they listened to the community, incorporated good ideas and managed to avoid the dreaded feature creep.
Posted 08:43pm 28/1/18
Posted 08:54pm 28/1/18
Posted 09:37pm 29/1/18
Posted 11:52pm 29/1/18
Posted 10:58pm 30/1/18
Posted 11:50pm 30/1/18
Posted 01:41am 31/1/18
Posted 09:58am 31/1/18
Using Nvidia and Intel CPU if that matters, windows is on SSD though and using 12 gigs of ram (yeah wtf, not 16 .. had a 4gig stick of RAM hanging around..)
Posted 12:09pm 31/1/18
Now I'm back in Aus I won't be doing that much travel as often but I'd still like to get back into gaming for general purpose fun.