Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review
Post by KostaAndreadis @ 03:29pm 17/01/18 | 0 Comments
Today Blizzard unleashed a batch of new skins for its popular Blizzard-verse MOBA Heroes of the Storm. With the update called Mecha Storm you can probably guess where the team drew its inspiration from. The original Transformers cartoon series from the 1980s, the entire robo-anime genre, figurines with bulky and movable parts.

Turning iconic Blizzard heroes into anime inspired robots isn't as easy as it sounds. As Michael Cuevas, Senior 3D Animator on the Heroes of the Storm team explains.


Transforming a character like Tyrael, the angelic force of power from the Diablo franchise was not as simple turning his wings into shiny pieces of metal. “[Tyrael] was actually more challenging and his look was one of the things that wasn’t a one-to-one transition,” Michael tells me. “The wings on Tyrael are programmatically animated in the engine (via ribbon FX) and there are only two organic wings on Seraphim which behaved completely different. On top of that, there’s a total of six wings on Mecha Tyrael that had to be considered. Iterations ranged from “did absolutely nothing” to “always in the way”. In the end I think we found a good balance.”


Click Here to Read Our Full Heroes of the Storm Mecha Interview



heroes of the stormblizzardinterviewmecha stormmobaskins





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.