We've taken LIFX lighting through the gaming and entertainment ringer. Does it amplify the experience?
LIFX x Razer Chroma Connect Review - Illuminating Gaming
Like the Strogg enemies of Quake II, this Frankenstein-like mishmash of old and new breeds killer results.
Quake II RTX - Shining a Light on id Software's Classic
Aussie-made Speaking Simulator is a wild ride in the simulation gaming world, but can it complete its sentence in full?
Tongue in Android Cheek - Speaking Simulator Review!
We sit down with Typhoon Studios’ Alex Hutchinson to talk about the studio’s first game, comedy, co-op, and striving to be the fourth-best.
Journey to the Savage Planet - Developer Interview
Post by KostaAndreadis @ 02:05pm 22/12/17 | 1 Comments
Or, makes it policy for developers with games featuring loot boxes to disclose the drop rates and odds for receiving each item. So yeah, here we are on the tail end of 2017 The Year of the Loot Box - and Apple is now a leader in clearing up all the rampant confusion with loot box economies in games.



So the question now will be exactly how developers respond to this change. For companies like Blizzard, recent moves along these lines in China has resulted in the company no longer selling card packs for Hearthstone. Instead the loophole or workaround is to sell crafting materials to players so they can craft the cards they want. And then simply provide "free packs" after spending a certain amount.

Which is, a little sneaky.





loot boxesappleioschanges





Latest Comments
Wickedosity
Posted 08:12pm 22/12/17
Taking a stand against loot boxes would be to ban them. What apple has done is to take the approach that really isn't going to upset anyone. The fight has already raged over EA's loot boxes and Apple is really just metaphorically shuffling its feet and quietly saying not much
Commenting has been locked for this item.