Now available on PC and console, Destiny 2's first expansion Curse of Osiris takes the futuristic action to the closest planet to the Sun, Mercury. Where our very own Adrian 'Dabugman' Haas donned his real and virtual hunter cloak to take on a new Vex threat. And dabble in a little time travel.
But, in typical Destiny fashion the endgame still needs work.
The Curse of Osiris expansion for Destiny 2 arrived recently amid much hype from Bungie and even greater expectation from the community. An exciting new campaign, powerful new legendary weapons and armour pieces, and bug fixes for existing issues were amongst the most hoped-for. And in typical Bungie fashion it has delivered, sort of. New items have arrived, but some are re-skins from Destiny 1. There’s also the new
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light power level to progress towards, and some long awaited bug fixes. Finally, my Hunter Survivalist boots deliver their promised Recovery.
The new campaign though, the real bang that players were expecting for their buck(s), is rather short-lived. Literally, as it can be completed in a single sitting. Which of course is in stark contrast to the amount of time you’ll need to spend grinding for the new items. The story is lackluster, confusing, and entirely forgettable. It has no connection to the campaign of the main game, and contains a returning character from the first Destiny who's been awkwardly shoehorned into this new chapter. It isn't particularly challenging either, and without spoiling too much, the final boss fight consists of a couple of enemy waves, some quick-time events, and virtually no risk of death or defeat.