With Crytek suing CIG for failing to live up to its end when using CryENGINE to power Star Citizen. The issue boils down to one license being supplied but then it being used across multiple titles - Star Citizen and Squadron 42. It goes further than that with mention of trademarks and other infringements. In its defense CIG notes that it stopped using CryENGINE a while ago.
"We are aware of the Crytek complaint having been filed in the US District Court. CIG hasn’t used the CryEngine for quite some time since we switched to Amazon’s Lumberyard. This is a meritless lawsuit that we will defend vigorously against, including recovering from Crytek any costs incurred in this matter."
So goes the statement from CIG, who has indeed switched engines. Anyway, you can check out the full
legal filing here. Star Citizen is still in development. Alongside Squadron 42.
Posted 09:04am 15/12/17
Surely Crytek wouldn't be risking losing a law suit over such a trivial defense which amounts to 'we don't even use, bro'...
Posted 09:36am 15/12/17
Posted 12:09pm 15/12/17
Posted 12:13pm 15/12/17
Posted 12:37pm 15/12/17
Star Citizen creator talking about why they moved to Lumberyard.
t-amazon-lumberyard-173727579.html
https://finance.yahoo.com/news/star-citizen-rebuil
Posted 05:13pm 15/12/17
Posted 05:17pm 15/12/17
Posted 06:31pm 15/12/17
Lots of engines are free or close to free these days. Unreal Engine 4 is free till your game makes $3000, then you pay 5% royalties, Unity I believe is royalty free but you pay a per-seat monthly fee or a bigger upfront fee (though bigger in this case means more like $1,500, nowhere near what a game engine used to cost to license). Game engines are a lot more than just graphics though, so end of the day it comes down to choosing the right tool for the right job. Good time to be a hobby/indie developer though, plenty of easy access to full blown triple A quality engines and tools
Posted 09:21pm 15/12/17
Posted 10:58pm 15/12/17
Posted 03:03am 16/12/17
Posted 09:16am 18/12/17
We have. A few years ago there were a heap of golden handshakes for Oracle services; A lot of stuff has not been bought back in-house. On the other hand, there's still people pushing to out-source many services, so who knows, there's just no consistency.
Personally I think there's some stuff that putting in the cloud is just a bad idea. Hell, the idiots next door have all their source code that was publicly searchable/indexed on GitHub, even though I manage a BitBucket instance here, am in the process of migrating another BitBucket instance in to that one, and in the new year will be setting up a second very large BitBucket instance for another purpose.
That kind of s*** doesn't belong in the cloud.
Licensing/hosting for Confluence and JIRA is about twice as expensive for the cloud version, OR, I can just run it on a VM here on a 480-CPU cluster.