Blake Jorgensen, Electronic Arts CFO, commented on the recently cancelled Star Wars meets Uncharted game that was in the works over at the now defunct Visceral Games. At the recent Credit Suisse 21st Annual Technology, Media & Telecom Conference, he talked briefly about the circumstances that lead to its cancellation. Noting the nature of the game and the relatively small size of Visceral.
"Over the last five or six years, [Visceral Games] had shrunk in size," Jorgensen said. "It was down to about 80 people, which is sub-scale in our business. And the game they were making was actually being supported by a team in Vancouver and a team in Montreal because of that sub-scale nature. And we were trying to build a game that really pushed gameplay to the next level, and as we kept reviewing the game, it continued to look like a style of gaming, a much more linear game, that people don't like as much today as they did five years ago or 10 years ago."
Now before you get angry at the people don't much like linear games no more statement, he's right about the size of the studio not being right for an Uncharted-like experience. By the sounds of it the scope was simply too big for one team to handle, that naturally didn't fit the mold of the online or open-world direction that secondary studios were more comfortable with.
Either way, it does point to the demise of the single-player game - coming from EA.