We sit down with Hearthstone’s Lead Designer Dean Ayala and Producer Melissa Corning to discuss the new dragon-themed set, the new Auto Chess inspired Battlegrounds, and more.
We sit down with Game Director Jeff Kaplan and Lead Designer Geoff Goodman to discuss story versus PvP, sound design, Push, and the game’s interesting launch plans.
Post by KostaAndreadis @ 12:58pm 29/11/17 | 0 Comments
From ex-The Witcher devs, Seven: The Days Long Gone is an isometric cRPG with a heavy stealth element - and real-time combat too. Out this Friday, the latest trailer covering the game's mechanics focuses on combat, and from what we can tell it looks every bit as polished and impressive as all other aspects.
3D Isometric RPG
Rich, interwoven storyline
Combat: multiple styles allow for players to be creative in how they tackle obstacles
Hero Progression System: Based purely on skill and equipment; progression unlocks new upgradable skills
AI Reactions: NPCs are responsive to actions
Open world perfect for exploration
Brand new climbing system
Stunning environments
Play Your Way - Stealth or brute force, freedom of choice3D Isometric RPG
Rich, interwoven storyline
Combat: multiple styles allow for players to be creative in how they tackle obstacles
Hero Progression System: Based purely on skill and equipment; progression unlocks new upgradable skills
AI Reactions: NPCs are responsive to actions
Open world perfect for exploration
Brand new climbing system
Stunning environments
Play Your Way - Stealth or brute force, freedom of choice
Seven: The Days Long Gone from Fool’s Theory & IMGN.PRO is looking more and more impressive each time we see it. And just looking at the new trailer and feature listing, we can't wait to check it out.