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Post by KostaAndreadis @ 05:19pm 21/11/17 | 0 Comments
Prior to launch we probably would have put some money on Star Wars Battlefront II being both a critical and commercial success. But then like everyone else we caught wind of the pay-to-win imbalance of the Loot Crate system, and other fundamental issues with the multiplayer design. It's been a rocky launch to say the least.

That also seems to have affected sales. At least in the UK, where Star Wars Battlefront II are down 50% from last year's excellent Battlefield 1 amd down 60% from the 2015 original. Even though the rise of digital sales will make up for some of that shortfall it still failed to knock Call of Duty: WWII from the top of the charts.

The controversy surrounding the launch came to a head last week when EA suspended all in-game microtransactions for in-game currency. In response a Lucasfilm representative told The Washington Post, "Star Wars has always been about the fans — and whether it’s ‘Battlefront or any other Star Wars experience, they come first." Adding, "That’s why we support EA’s decision to temporarily remove in-game payments to address fan concerns."



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