Post by KostaAndreadis @ 01:20pm 14/11/17 | 19 Comments
Star Wars Battlefront II proves to be more Attack of the Clones than Empire Strikes Back: a sequel that fixes some of the sins of its predecessor, but repeats mistakes, and adds in whole new problems. Our resident Star Wars expert (see: nerd) and Battlefield super-fan (also see: nerd) Nathan 'Nachosjustice' Lawrence brings you a truly in-depth, and comprehensive, review.
I’m a Star Wars Battlefront apologist. That’s the 2015 version I’m talking about because, obviously, the original Pandemic Studios Battlefront games were fantastic. When it comes to DICE’s reboot though, there were obviously problems. No meaningful solo experiences, a lack of launch content, accessibility at the cost of depth, questionable online networking decisions, and iffy balancing.
DICE’s Battlefront was by no means limited to this list of cons, but I loved it because when the stars aligned and it got things right, it was one of the best Star Wars experiences I’ve ever had. It helps that DICE is top of the class when it comes to visual fidelity and soundscape recreation. There’s no denying that Battlefront 2015 looked and sounded the business, and during the right set pieces, you could feel like a badass in a galaxy far, far away, be it as a trooper or iconic hero or villain.
For Star Wars Battlefront II, though, I was acutely aware I was going in with a lot less leniency. Why? Well, I was one of the few players (on PC, at least) who kept Battlefront installed until the final DLC drop. On PC, the community was effectively dead between DLC releases, and the quality of the DLC shifted between great and phoned-in. It was clear that only Season Pass holders were coming back during the two weeks of early access to try the DLC but, despite the new content, it wasn’t enough to keep the continually fractured community playing.