Post by KostaAndreadis @ 04:49pm 13/11/17 | 0 Comments
It's here, the answer to the age old question 'Can it run DOOM?'. With the Nintendo Switch responding, sure can pal! And with that in mind we handed off review duties to our resident technical wizard - Alex 'Pikamus' Andreadis. Who apparently spends his days rigging and lighting and other made up work activities he tries to tell me about.
From the review!
On the Nintendo Switch DOOM runs at a solid 30fps for the most part. And having played quite a bit of the Xbox One and PC versions, the drop to 30fps on the Switch didn’t feel too bad. The lower frame rate is mitigated with same post processing effects you’ll find in other versions such as motion blur. That being said, this port is a technical marvel. It showcases how well optimised DOOM and how scalable id Tech 6 is.
DOOM for Nintendo Switch is also a good demonstration of how much you can squeeze out of the Switch hardware with the new Vulkan rendering API. And really, I thought there would be more visual sacrifices to get this running on the Switch. You’ll find the same physically based rendering and clustered forward rendering - a fancy term to render environment lighting effects efficiently. You even get the same great depth of field with the bokeh lens effect, which is integral to the finishing moves.