Hexen, Quake, Doom. Classic games that featured design that still works today.
Amid Evil is the First-Person Shooter We Need in 2018
Our Round-Up of the Seagate and Western Digital Line-Up
The Essential Xbox One X and PlayStation 4 Pro Add-On – An Ext
Suqare Enix goes all out with this definitive version of the critically acclaimed RPG. One that also pushes PC hardware, in one of the most visually impressive releases in a long while.
Final Fantasy XV: Windows Edition Review
A premium gaming monitor that offers exceptional performance for those with NVIDIA cards
LG 32GK850G QHD G-Sync Gaming Monitor Review
Post by KostaAndreadis @ 05:22pm 10/11/17 | 1 Comments
Need for Speed Payback is not a bad game per se, it's just for every great idea and moment that it has there's something to match that on the opposite end of the spectrum. Which is a shame because we don't get many pure arcade-style racers these days, ones where nitrous magically recharges every few seconds and you can conduct a hairpin turn in a matter of moments at close to 300km/hour.

Also, Need for Speed Payback opts for the grind as opposed to celebrating and highlighting what makes it enjoyable.

Which, brings us to Payback’s biggest problem. There aren’t enough events, and that progression itself is built entirely on the concept of you racing and taking part in the same ones over and over. One of the achievements and trophies awarded early on has a description that, well, welcomes you to the grind.

At its core, the upgrade system is perfectly fine. Cards used to improve different aspects of a vehicle built around an RPG loot-style system that results in bonuses and other goodies. Which is all well and good until your car is well below the recommended car level for the next event, and there’s just no way to quickly improve the rating. Because each new card awarded after a race is entirely random in what it’ll end up being, meaning that if your car is level 236 and you need to get it to 260 a new card awarded after repeating an event might only net you a small increase to level 239. Or worse, a worthless card to trade-in – where three trade-in tokens let you roll for a new card.

Laying out the ins and outs of mechanics like this isn’t exactly my style, but do the maths and you’ll begin to see where this is headed.

Click Here to Read Our Full Need for Speed Payback Review

need for speed paybackneed for speedreview

Latest Comments
Posted 07:38am 12/11/17
Would it be fair to say the NFS series is as drawn out as CoD?
You must be logged in to post a comment. Log in now!