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Join us on a chronological journey as we go through some of the highlights from three decades of Creative Assembly, the studio responsible for the brilliant Total War.
Celebrating 30 Years of Creative Assembly
Post by KostaAndreadis @ 12:55pm 08/11/17 | 0 Comments
With 90 people losing their jobs at the well-known maker of interactive adventures due to a "comprehensive company restructuring". And to make the studio "more competitive as a developer and publisher of groundbreaking story-driven gaming experiences with an emphasis on high quality in the years ahead". What does this mean for current and future Telltale productions? We're not sure.

With the studio set to wrap up its popular The Walking Dead series next year with a final season, and the second season of its Batman series now in full swing, perhaps this will mean fewer of the lesser known efforts from the studio like The Wolf Among Us and Tales From The Borderlands.

What's also interesting is the mention of partnerships which could mean that Telltale is making a shift away from its own internal engine to explore other options like Unity or Unreal. Which, as seen with the Life is Strange series can offer better overall presentation that recent Telltale efforts.

Telltale's CEO Pete Hawley said, "Our industry has shifted in tremendous ways over the past few years. The realities of the environment we face moving forward demand we evolve, as well, reorienting our organization with a focus on delivering fewer, better games with a smaller team". Noting that the studio will "Move internal development over to more proven technologies that will fast-track innovation in its core products as it works with new partners to bring its games to new audiences".

Telltale notes that its current and upcoming announced projects will not be affected by the change.



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