In a follow-up to yesterday's story
about EA closing down Visceral Games, one of the leads on the studio's classic survival horror sci-fi game Dead Space 2 noted that development cost upwards of 60 million and having sold 4 million copies sold wasn't enough to turn a profit. Or, make it a financial success. Which adds weight to the idea that strong single-player big budget titles might be a gamble for a number of publishers.
Zach Wilson went on to state that the reason big publishers have created their own digital distribution services like Origin, and Uplay, is to maximize profit share. Noting that even though something might sell well it could still be a financial failure after all is said and done.
Also, and on a completely separate note EA's recent forays into single-player territory Mass Effect Andromeda and Mirror's Edge Part 2.0 got mixed reviews which makes us wonder how well they sold. And if that factored into the decision at all.