We sit down with the team at Xbox's first-party studio World’s Edge to talk about the journey to bring Age of Empires II: Definitive Edition to Xbox.
Age of Empires 2 on Xbox - The Big Interview
One of the most visually stunning and immersive science fiction games we’ve experienced.
Dead Space Review - A Remake You’d Cut Off A Limb For
Forspoken is a game that consistently fails to deliver, despite some lofty ideas, and manages only to impress in the most obscure moments.
Forspoken Review - An Awkward Experience
A celebration of the long-running franchise and a great way to kick off Switch gaming in 2023.
Fire Emblem Engage Review - Strategy Gold
Post by KostaAndreadis @ 01:38pm 18/10/17 | 10 Comments
With the future of the game's director and writer of the Uncharted series Amy Hennig still unclear. Development on the cinematic Star Wars title hasn't ceased but moved to EA’s worldwide studios, which means the team behind the FIFA series will pick up the pieces. A strange an unexpected turn of events that gets even stranger when you read EA executive VP Patrick Söderlund's post on the matter.

Where he states the following.
In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.

And then this.
We are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and re-imagining central elements of the game.

Now, even though we don't know the history behind the development of the game or what the feedback was from testing, this could be read as 'the idea of a 15 hour single-player adventure doesn't gel with keeping players engaged like loot boxes and multiplayer do'.

Which was what made Dead Space 3 so terrible, the inclusion of co-op and multiplayer into a series that was all about sci-fi survival horror. It felt of like feature creep at the time from a publisher looking to cash in on what was popular. Also a Visceral title. And yeah, as the studio behind the excellent Dead Space is now closing down this is sad news. Especially when it's starting to sound like Star Wars meets Uncharted, according to EA, is not what players want.

We wanted it.

visceral gameseaunchartedstar warsclosing down

Latest Comments
Posted 01:47pm 18/10/17
courtesy reddit

Posted 02:00pm 18/10/17
The track record is pretty clear, if you sell-out to EA or Activision you shouldn't expect your studio to last.

Also not 100% sold on the idea that this is about loot boxes and multiplayer, it might be but that is surely what Battlefront is for. I'm thinking this is more simply because linear experiences are no longer really accepted by audiences and I think especially for a Star Wars title people want the chance to have their own adventures in that universe as opposed to have that adventure scripted for them.
Posted 02:09pm 18/10/17
Deadly you're right, and I was being a little on the nose there. But it was sold as the dream of uncharted meets star wars... with the game headed up by the lead writer on that series... I'm not sold on the idea that single-player games can't be successful...
Steve Farrelly
Posted 02:14pm 18/10/17
Most of the best part of the Dead Space and Dead Space 2 team had already left to form Sledgehammer, so what we got with Dead Space 3 was also because the top talent had already departed and no one really knew how to guide the third game properly, allowing EA marketing geniuses to feature creep the s*** out of it.

Still, it sounds more like they might be looking to go more open-world with this, and I have no problem with an open-world single-player adventure game within the Star Wars universe running on Frostbite.
Posted 02:33pm 18/10/17
so is this is the dreaded EA or star wars/lucasarts curse at play?
Posted 02:43pm 18/10/17
hah! I know right... looks like a single-player star wars title is destined to be a thing of the past...
Posted 04:02am 19/10/17
reading the bit of email from EA executives is f*****g cringe. rip visceral

its more profitable to have just a few dev teams extend the life of a couple of games with microtransactions than have more games in production.

shadow of war has microtransactions for a SP game. wont be long before everyone else will start doing it. all future games will revolve around microtransactions. if a dev cant figure out a way to monetise some in game bulls***, it wont get published and creativity will die

fifa is now all about which dumb c*** wants to spend the most money on player cards for ultimate team.
i hope ea burns to the f***ign ground
Posted 09:44am 19/10/17
It's all this "games as a service" stuff, gotta find ways to keep people paying. By far the worst trend in gaming
Posted 06:34pm 19/10/17
my dream of deadspace 4 dies here :(

for the record... i did not think deadspace 3 was terrible. i think the co-op was fkn awesome.

last edited by demon at 18:34:52 19/Oct/17
Posted 07:03pm 19/10/17
I am going to assume that some bean counter there saw that there were no microtransactions or Horse Armour type DLC and decided to change it. Unless they are going to change the game to be some sort of RPG with large bits of DLC content, that might be alright. I worry that we will see "Han Solo outfit - $3.99" though.
Commenting has been locked for this item.