With the future of the game's director and writer of the Uncharted series Amy Hennig still unclear. Development on the cinematic Star Wars title hasn't ceased but moved to EA’s worldwide studios, which means the team behind the FIFA series will pick up the pieces. A strange an unexpected turn of events that gets even stranger when you read EA executive VP Patrick Söderlund's post on the matter
Where he states the following.
In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.
And then this.
We are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and re-imagining central elements of the game.
Now, even though we don't know the history behind the development of the game or what the feedback was from testing, this could be read as 'the idea of a 15 hour single-player adventure doesn't gel with keeping players engaged like loot boxes and multiplayer do'.
Which was what made Dead Space 3 so terrible, the inclusion of co-op and multiplayer into a series that was all about sci-fi survival horror. It felt of like feature creep at the time from a publisher looking to cash in on what was popular. Also a Visceral title. And yeah, as the studio behind the excellent Dead Space is now closing down this is sad news. Especially when it's starting to sound like Star Wars meets Uncharted, according to EA, is not what players want.
We wanted it.