With the future of the game's director and writer of the Uncharted series Amy Hennig still unclear. Development on the cinematic Star Wars title hasn't ceased but moved to EA’s worldwide studios, which means the team behind the FIFA series will pick up the pieces. A strange an unexpected turn of events that gets even stranger when you read EA executive VP Patrick Söderlund's
post on the matter.
Where he states the following.
In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.
And then this.
We are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and re-imagining central elements of the game.
Now, even though we don't know the history behind the development of the game or what the feedback was from testing, this could be read as 'the idea of a 15 hour single-player adventure doesn't gel with keeping players engaged like loot boxes and multiplayer do'.
Which was what made Dead Space 3 so terrible, the inclusion of co-op and multiplayer into a series that was all about sci-fi survival horror. It felt of like feature creep at the time from a publisher looking to cash in on what was popular. Also a Visceral title. And yeah, as the studio behind the excellent Dead Space is now closing down this is sad news. Especially when it's starting to sound like Star Wars meets Uncharted, according to EA, is not what players want.
We wanted it.
Posted 01:47pm 18/10/17
Posted 02:00pm 18/10/17
Also not 100% sold on the idea that this is about loot boxes and multiplayer, it might be but that is surely what Battlefront is for. I'm thinking this is more simply because linear experiences are no longer really accepted by audiences and I think especially for a Star Wars title people want the chance to have their own adventures in that universe as opposed to have that adventure scripted for them.
Posted 02:09pm 18/10/17
Posted 02:14pm 18/10/17
Still, it sounds more like they might be looking to go more open-world with this, and I have no problem with an open-world single-player adventure game within the Star Wars universe running on Frostbite.
Posted 02:33pm 18/10/17
Posted 02:43pm 18/10/17
Posted 04:02am 19/10/17
its more profitable to have just a few dev teams extend the life of a couple of games with microtransactions than have more games in production.
shadow of war has microtransactions for a SP game. wont be long before everyone else will start doing it. all future games will revolve around microtransactions. if a dev cant figure out a way to monetise some in game bulls***, it wont get published and creativity will die
fifa is now all about which dumb c*** wants to spend the most money on player cards for ultimate team.
i hope ea burns to the f***ign ground
Posted 09:44am 19/10/17
Posted 06:34pm 19/10/17
for the record... i did not think deadspace 3 was terrible. i think the co-op was fkn awesome.
last edited by demon at 18:34:52 19/Oct/17
Posted 07:03pm 19/10/17