For our second hands-on preview with the great looking Wolfenstein II: The New Colossus, Nathan "nachosjustice" Lawrence dives deep into the history of the long-running franchise. Plus gives us a little backstory on his take on the frist Wolfenstein reboot, and clues us into why killing digital Nazis has never felt better.
Here's a taste.
Who knows what id plans to do with Doom next, but as far as Nazi stomping is concerned, Wolfenstein II: The New Colossus is just around the corner. Recently, I had the chance to take it for another spin on PC. The first time I played, well, it wasn’t the best impression. Honestly, it was hard to tell the quality of the sequel because there were major issues with the code, most notably heinous input lag, to the point where it was more playable (though still laggy) with a controller. To put that in context, I’ve literally never chosen to play a shooter on controller over keyboard/mouse outside of this.
Fast-forward to my latest hands-on time with The New Colossus, and Machine Games nailed the frantic flow of gunplay almost immediately. That said, outside of defined boss-like sections, it seems Machine Games wants the player to at least have the option of stealth. There’s also a greater emphasis on mobility. BJ can blast through certain cracked walls just by sprinting at them.
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