With Creative Assembly about to drop Total War: Warhammer II next week, we've got the official word on the post-release content coming to the game. Now, this has become standard for a lot of high profile releases of late but in the case to Total War: Warhammer the Mortal Empires update sounds incredible.
Because for owners of both Total War: Warhammer I and II a free third grand campaign map combining both the Old World and the New World is coming. Not only will it effectively double the amount of territory, but also the number of playable factions.
We've long spoken about our end-goal for the Total War: Warhammer trilogy: to realise the Warhammer Fantasy Battles world in the most complete and detailed way as possible. All those races from 8th Edition Warhammer Fantasy Battles with army books, each with their own starting positions, all playable in the kind of holistic, mega-sandbox of Warhammer joy nobody has ever attempted before.
We also said we'd do this in three stages: part one would cover the geographical area of the Old World. Parts two and three would explore other geographical areas and races. Shortly after Warhammer II launches, owners of both parts one and two will get to play a key part of that grand vision with our first FreeLC download: Total War: WARHAMMER – Mortal Empires.
Which means that we can expect to find the same thing with the eventual release of Total War: Warhammer III. After experiencing the new races and the new campaign, another even bigger update will combine all three campaign maps.
For more on Total War: Warhammer II check out our
recent interview with Creative Assembly.
Posted 08:49pm 22/9/17
Posted 09:54pm 22/9/17
As much as a fantasy Total War appeals to me, I just can't feel comfortable supporting business practices like that. Games Workshop and SEGA - two money grabbers.... what a perfect match.
Posted 05:37pm 23/9/17
Besides, I'm currently at 700 hours playing TW1, so I think I've gotten my monies worth.
Posted 06:55pm 23/9/17
Everyone always complains when a company brings out a sequel and makes the previous game redundant, and now we're complaining when a Dev makes an effort to keep the previous game relevant alongside the sequel. Damned if you do, damned if you don't!
Posted 08:26pm 23/9/17
Posted 10:31pm 23/9/17
I honestly can't recall another game allowing you to do this, except a few that allow the transfer of characters from one game to another, but not on this scale.
Posted 10:35pm 23/9/17
But as I said in my previous post, $250 for almost 700 hours of game play is well worth it. I just wish I got that much game play out of most of my games.
Posted 11:55pm 23/9/17
Posted 08:36pm 24/9/17
I'm not criticising the game itself - I'm sure Creative Assembly have put a lot of hard work and passion into it. I also understand that games are a business and they every right to make a profit. It's just the business model which Sega has been pushing is so insulting.
I still remember the outrage when they announced that the Chaos faction would be a pre-order bonus or day one DLC.
Then came the 'blood effects' DLC, the EXACT same trick they had pulled for Rome II previously. So for $2.99 USD you can get blood effects for Warhammer, which is supposed to be pretty gory and violent already. I understand that the blood effects are not included in the base game in order to avoid a higher ESRB rating. But why not make the blood effects a free optional download in that case?
I'll be curious to see what happens when they announce the inevitable third title in the series with the remaining factions.
Posted 11:42am 25/9/17