But no doubt filled with more dragons and trolls and giant flame spells. Ahead of the September 28 launch of Total War Warhammer II we chat with developer Creative Assembly about the second entry in the planned trilogy, and bringing the Total War experience to a rich fantasy world.
Turns out research is carried out in the same manner. With the added bonus of cool miniatures to study.
AusGamers: With the detailed knowledge that the team has in terms of real-world history, how have you approached research and the accumulation of knowledge for the fantasy world of Warhammer?
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Al Bickham: Actually, it’s been remarkably similar to researching a new historical period. We just traded our history books for Warhammer rule and army books. And while the physical amount of work required to create and animate hordes of freakish monsters has been considerably higher than that required in a historical game (our art and animation teams are now way, way bigger than they’ve ever been), we also have the physical miniatures in front of us to work from. Which is another fantastic resource to have.