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Post by Steve Farrelly @ 03:40pm 18/09/17 | 1 Comments
That's another mouthful of a headline, but the stupid tech industry is continually progressing without helpful -- and simple -- explanatory buzzwords. In this case, what we're talking about is being simply referred to as "Intelligent Delivery", a new system where future Xbox One and Xbox One X games and content does away with assets or data that might not be needed from one console user to another. 4K is a good example here, especially for anyone not adopting Xbox One X, where this new "Intelligent Delivery" will recognise a console delivery platform, and leave the larger 4K assets out of any download going to an Xbox One or Xbox One S.

Eurogamer's Digital Foundry has a far more in-depth piece on what Microsoft is currently working on, but if it delivers on its promise, it could cut down downloads, space and more in drastic and revolutionary ways.
Based on documentation seen by Digital Foundry, Intelligent Delivery was initially revealed to game-makers at Microsoft's XFest developer event earlier this year, and its execution relies upon developers adapting the way they master their titles. Essentially, the concept involves splitting game content into 'chunks' of data and then adding tags to them. Multiple tags can be attached to a chunk, and they can be device-specific or language-specific, for example. In the case of the latter, this means that game audio or cutscenes in non-relevant languages don't need to be downloaded - Intelligent Delivery could, in theory, install just the assets applicable to your region, with other languages an optional 'on demand' download, accessible via the Xbox One dash...

Based on what we know so far, Intelligent Delivery looks like a well thought-out, robust solution to several issues. Principally, the arrival of Xbox One X with its big 4K texture packs shouldn't make life harder for owners of the older model - many which only have 500GB hard drives. But what's impressive here is that the system of chunks and tags devised to address this challenge has been expanded out to offer space savings for many other scenarios unrelated to the arrival of the new console. Microsoft's developer briefings even point out that Intelligent Delivery can be retrofitted to existing titles, though the process is only really recommended for upcoming games.
If what the site is describing even does half of what they're promising it could go a long way to helping those of us with multiple terabit drives hanging out of the limited number of USB ports on our consoles. And then some.

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Posted 04:38pm 18/9/17
Sounds fair enough given the size of AAA game downloads these days
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