Quake Champions brings back the classic Quake formula that began over 20 years ago, but with the added 2017-ness of characters with abilities and cosmetic unlocks in the form of loot boxes. While it may not all gel together perfectly it's still great to that even after all these years, some things stay the same.
But by that same token some of the additions don’t really gel. Make no mistake about it, Quake Champions is a fast-paced shooter first and foremost. So, if the idea of Champion abilities makes you think of an experience along the lines of Overwatch – it’s not that at all. In fact, when playing regular Deathmatch where it’s a free-for-all frag fest ripped from a late ‘90s LAN party - your shooty skills and manoeuvrability will be more important than knowing exactly when to trigger an ability. With certain characters like Wolfenstein’s BJ Blazkowicz, whose ability allows him to dual-wield for a few seconds - effectively doubling his damage output - it’s hard to see how it all balances out against other abilities like healing auras.
Which, happens in a small circle that you can’t afford to waste one second standing still in. After all, this is Quake.
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