Post by KostaAndreadis @ 02:59pm 17/08/17 | 0 Comments
Based on the best-selling book of the same name by Ken Follett, 26 million copies sold to date, The Pillars of the Earth is an interactive experience that aims to take the iconic series into the realm of the digital. As an interactive novel and game The Pillars of the Earth takes the 1,000 page plus tome and translates that into an animated tale with playable characters and meaningful choices.
And it looks great too.
“It was both an honor and challenge adapting such a beloved source material as The Pillars of the Earth. We focused on staying true to the scope and spirit of the story while incorporating the more immersive aspects that the interactive novel format allows.” Matt Kempke, author and game designer. Kevin Mentz, also author and game designer, noted: “Utilizing the interactivity of the game lets us to pull the player into the story and involve them emotionally so the core story beats and decisions feel more impactful and meaningful throughout.”
Set in the tumultuous period of 12th century England, “The Pillars of the Earth” sees main characters such as Jack, Aliena and Prior Phillip fight to construct a revolutionary gothic cathedral in the fictional town of Kingsbridge and put their town on the map economically, socially and politically. Such aspirations draw the ire of the the town’s rivals Bishop Waleran and William Hamleigh, a vengeful noble rejected by Aliena, who see the town and its rise to importance as a thorn in their flesh. They want to see Kingsbridge burn. This epic tale spans decades and immerses readers in medieval life yet enthralls them in tales of heart-rending intimacy and humanity along the way.