After spending three hours with a near-final build of DOOM Eternal, we discover that id Software has been quietly building a stunning genre-defining experience.
DOOM Eternal - Re-Defining the Shooter As We Know It
Where we travelled to CES in Las Vegas to check out how our investment in robot butlers was doing – and to see the latest in gaming tech.
CES 2020 – The Best Gaming Tech at This Year’s Show
Different from the recent "fight fight fight" setup of DBZ games, with a focus on telling classic stories from the series.
Dragon Ball Z: Kakarot Review - You Can 'Gohan' Home Again
We take our portable crystal ball to the year ahead where Nintendo is concerned... can we predict a bright future?
Nintendo in 2020: What We Know, What We Want
Post by KostaAndreadis @ 03:33pm 04/08/17 | 1 Comments
After our recent hands-on with the game we had the chance to chat with the Senior Game Designer on the sequel and possessor of a truly awesome name - Arcade Berg. Who, prior to joining MachineGames worked for studios likes of Epic Games and People Can Fly contributing to the likes of Gears of War, Bulletstorm, and others. We discuss fighting Nazis in alternate timeline, the cinematic story, and differences and challenges between designing a shooter for single or multiplayer.



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BladeRunner
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