In a new interview over at Rock Paper Shotgun
, Brendan ‘PlayerUnknown’ Greene opens up about his history in the industry and the eventual plans for PlayerUnknown's Battlegrounds. Stating, "People tell us we’re not going to be out of early access in six months - challenge accepted. I can guarantee you, six or seven months and we’re out of early access".
Bold words, especially with the game's links with the still to be released DayZ. PlayerUnknown goes on to confirm the fact that PUBG is being developed with Unreal as opposed to its own engine as one of the factors that will play into a timely release.
Game development is hard. What makes it hard is, we work with Unreal, which is a joy because they have a company that is focused on making an engine. So there’s 40 people just working on code for the engine. You look at Daybreak and Bohemia, they’re working on their own engines, and that’s just infinitely harder. I think the ForgeLight engine is a ten year old engine. Now, they’ve improved it considerably since then, but it’s the same with the Arma engine, it’s 15 years old. Now DayZ are making a new engine, and that’s just something which takes time.
Also, to rub further salt into the wound the latest new Desert map teased by the team clearly displays a bicycle in one of the backgrounds. Something that DayZ fans have been waiting quite a while for.
Based on this info we should probably expect to see a full PlayerUnknown's Battlegrounds release early 2018. With bikes.